I want to give a big thank you to everyone who has visited WarpHammer so far. I’ve been blown away by how many people have shown interest, and all of the encouraging messages you have been sending. WarpHammer is a passion project, and I told myself that I’d write articles about competitive Daemons even if […]
Author: Mike Pestilens

Daemons weren’t great as a standalone army in 8th Edition–actually, scratch that. Daemons were downright terrible as a standalone army for most of 8th Edition. When 9th Edition rolled around, things started changing quickly for Daemons and their players. Daemons are no longer penalized for things they don’t do well (getting guaranteed kills every turn, […]

Let’s face it, Daemons are not known for their shooting. Matching the fluff, they are an army whose primary strengths are board control, melee damage, and psychic control. That doesn’t mean the Daemons codex is entirely bereft of shooting options, and a surprising amount of them are actually worth considering competitively. Before we dive into […]

“You are about to enter another dimension. A dimension not only of high toughness and invulnerable saves, but of disgusting resilience. A journey into a wondrous land of imagination. You are entering… The Nurgle Zone.” I’ll get straight to my main point: Beasts of Nurgle are not only the most underrated unit in the Daemons […]

Labor Day weekend provided the chance for me to finally take my Daemons to my first tournament of 9th edition. After dozens of practice games against good players in my area, I was really curious whether the success I’d been having with my Daemons would translate in games against a new set of opponents. The […]

One of the most powerful abilities Daemons have in 9th Edition 40K is the ability to give their greater daemons (Bloodthirster, Keepers of Secrets, Great Unclean Ones, and Lords of Change) Exalted rewards. In the Engine War supplement, each of the four variants of greater daemons gained access to a table of 6 “Exalted rewards”, […]