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General

How to Have Fun Playing Warhammer 40K

If there is so much information out there about playing 40K, why are so many people having bad games of 40K?

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General Reviews

New Year FAQS: The Chaos Reaction

After a week of rumours that new 40K FAQs were going to drop soon, Games Workshop finally delivered. Basically every rules source in the game, from the core rulebook to the still active 8th Edition supplements, received updates in today’s FAQs. We’re going to go through every FAQ document today and tell you what Chaos […]

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General Tactics Unit Discussion

Waging the Long War: Tips for Winning Every Imperium Matchup

After the overwhelming response to the WarpHammer article about how to beat Space Marines, we decided to expand that into a series about how to win every single matchup in the game. This series will have three articles: Beating the Imperium factions, beating Xenos factions, and beating Chaos factions. Up first (but definitely last in […]

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General Tactics Unit Discussion

Blessed Contagions: Exciting Synergies in the New Death Guard Rules

Warhammer Community recently previewed Death Guard’s upcoming bonuses for remaining mono-faction, called Contagions. The Contagion they revealed is called Nurgle’s Gift, and is an increasing aura of -1 Toughness for opposing units near Death Guard units. Caveat after some feedback: Since we don’t have access to the full codex yet, let’s assume that summoned units […]

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General List Ideas Tactics Unit Discussion

Blood, Skulls, and Victory Points: How to Win with Khorne Daemons

I’m going to start this article with a counter-intuitive point: Khorne Daemons are a finesse army. This fact may anger Skarbrand, but it’s true. There are armies in the game that can deploy without much worry, take a beating, and deliver a strong counter-punch. Khorne is not one of those armies. You will have to […]

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General Reviews Unit Discussion

Review of the 9th Edition Forgeworld CSM/DG/Tsons Updates

Small datasheet changes lead to big repercussions in the world of Chaos. I’ll start with reviewing the individual units and then talking about all of the impacts they have on the armies of Chaos Space Marines, Death Guard, and Thousand Sons. Let’s jump right into it. New Special Rule: Martial Legacy. Essentially the new way […]

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General Reviews Unit Discussion

Review of the 9th Edition Forgeworld Daemons Updates

It’s finally here! Five months into 9th Edition, Forgeworld delivered on their promise of updated datasheets for 9th Edition. While Daemons were never a faction that relied heavily on FW units for either competitive or casual play, they had some special Characters and Lords of War that desperately needed new points costs and datasheets. In […]

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General List Ideas Tactics Unit Discussion

Beautiful Violence: How to Win (Excessively) with Slaanesh

Quick. Beautiful. Lithe. Alluring. Deadly. Slaanesh Daemons are back, and here to stay in 9th Edition. Slaanesh is, broadly speaking, an anti-melee melee army. That didn’t really work in 8th Edition, which revolved competitively about bringing brutal shooting and consistently holding a limited number of objectives. Now that opponents have to come contest objectives to […]

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General

A Thank You to the Readers, and the Future of WarpHammer

I want to give a big thank you to everyone who has visited WarpHammer so far. I’ve been blown away by how many people have shown interest, and all of the encouraging messages you have been sending. WarpHammer is a passion project, and I told myself that I’d write articles about competitive Daemons even if […]