Appreciate the Noise Marines we have now, because they may never be this deadly again
Lessons learned from learning an army on the fly.
I recently took Necrons to a win in my first tournament of this ITC season. Come learn more about how this proud and noble Xenos race got it done!
“In the embrace of great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once feared: Death”
Stream Announcement Hey everyone, I’m happy to announce that I’ll be playing Daemons on a commentated TTS stream tonight against Tom, a talented player (previous GT winner) and gentleman of the game. Tom will be bringing a brutal Black Templars list headlined by multiple units of Bladeguard Veterans backed by Plasma Inceptor and Eradicator shooting, […]
There are some units that are powerful in obvious ways. Eradicators are a great example of this. You can place them down on the table, and due to their base stats and points, they just do their job very well. Plasma Inceptors are another great example of this. Custodian Guard with Shields are another great […]
I’m going to start this article with a counter-intuitive point: Khorne Daemons are a finesse army. This fact may anger Skarbrand, but it’s true. There are armies in the game that can deploy without much worry, take a beating, and deliver a strong counter-punch. Khorne is not one of those armies. You will have to […]
Does the following unit sound like a death star? Unshootable Unchargeable Powerful shooting Powerful assault Objective secured The Quick Chaos Cut Volume 8: Plague Marines, the Makings of a 9th Edition Deathstar Side Note: The Quick Chaos Cut is now on Spotify! See the link here: https://open.spotify.com/show/3Un6YMcJVKEalMJL823G8b What makes Plague Marines potentially a deathstar? Melee […]
Quick. Beautiful. Lithe. Alluring. Deadly. Slaanesh Daemons are back, and here to stay in 9th Edition. Slaanesh is, broadly speaking, an anti-melee melee army. That didn’t really work in 8th Edition, which revolved competitively about bringing brutal shooting and consistently holding a limited number of objectives. Now that opponents have to come contest objectives to […]