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List Ideas Tactics Unit Discussion

Excellence in Pestilence: The Guide to Winning with Nurgle Daemons

“In the embrace of great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once feared: Death”

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Tactics Unit Discussion

The Ultimate Betrayal: Tips for Beating Every Chaos Army

There is a brilliant scene in the Horus Heresy novel Know No Fear, where a Word Bearer tells an Ultramarine about the nature of betrayal: “There is power in treachery. If an ally suddenly turns on an ally, that’s one level, but if a trusted friend turned on a friend, that was the purest kind […]

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Tactics Unit Discussion

Let The Galaxy Burn: Tips for Winning Every Xenos Matchup

Continuing our series on how to win every matchup in the game, this week we will focus on the Xenos races. Despite the well-deserved reputation that Xenos armies don’t get enough attention from GW, there are some very strong Xenos builds out there that you need to be prepared to face. The overarching principle behind […]

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General Tactics Unit Discussion

Waging the Long War: Tips for Winning Every Imperium Matchup

After the overwhelming response to the WarpHammer article about how to beat Space Marines, we decided to expand that into a series about how to win every single matchup in the game. This series will have three articles: Beating the Imperium factions, beating Xenos factions, and beating Chaos factions. Up first (but definitely last in […]

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General Tactics Unit Discussion

Blessed Contagions: Exciting Synergies in the New Death Guard Rules

Warhammer Community recently previewed Death Guard’s upcoming bonuses for remaining mono-faction, called Contagions. The Contagion they revealed is called Nurgle’s Gift, and is an increasing aura of -1 Toughness for opposing units near Death Guard units. Caveat after some feedback: Since we don’t have access to the full codex yet, let’s assume that summoned units […]

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List Ideas Tactics Unit Discussion

Changing the Game: The Guide to Winning with Tzeentch Daemons

There are some units that are powerful in obvious ways. Eradicators are a great example of this. You can place them down on the table, and due to their base stats and points, they just do their job very well. Plasma Inceptors are another great example of this. Custodian Guard with Shields are another great […]

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Tactics Unit Discussion

No Invuln, No Cry: Beating the Nightbringer

This post is going to be a lot shorter than usual, but I wanted to quickly talk about something that has caused a lot of worry for many Daemons players: the Necron’s new Nightbringer. For those that haven’t faced him yet, the new Nightbringer has the following main combat profile: 6 Attacks, WS 2+, S14, […]

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Reviews The Quick Chaos Cut Unit Discussion

The QCC V9: Chaos Terminators, The Powerhouse of Shooting and Melee

Terminators are everyone’s favorite unit. And rightly so; with the right Legion, loadout, and Chaos mark, this unit can be an absolute powerhouse in melee and shooting, and a standout unit in any matchup. In the Quick Chaos Cut Volume 9, I’ll talk about Terminators, what looks good on them, and what doesn’t. The three […]

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General List Ideas Tactics Unit Discussion

Blood, Skulls, and Victory Points: How to Win with Khorne Daemons

I’m going to start this article with a counter-intuitive point: Khorne Daemons are a finesse army. This fact may anger Skarbrand, but it’s true. There are armies in the game that can deploy without much worry, take a beating, and deliver a strong counter-punch. Khorne is not one of those armies. You will have to […]

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General Reviews Unit Discussion

Review of the 9th Edition Forgeworld CSM/DG/Tsons Updates

Small datasheet changes lead to big repercussions in the world of Chaos. I’ll start with reviewing the individual units and then talking about all of the impacts they have on the armies of Chaos Space Marines, Death Guard, and Thousand Sons. Let’s jump right into it. New Special Rule: Martial Legacy. Essentially the new way […]