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Tactics The Quick Chaos Cut

Primary Focus

The Primary focus of today’s episode is well… Primary. This is a sister episode to Volume 6, where I talked about denying points – specifically primary points. In the Quick Chaos Cut Volume 7, I talk about about scoring primary points and the three main elements to consider when evaluating how good units are at […]

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Tactics The Quick Chaos Cut

The OTHER Half…

The OTHER Half of WarpHammer… Hello everyone! I am Aidan Barkley, long time Chaos afficionado and competitive 40k player. After a decade of consistent & competitive 40k play, I’ve decided I want to create and give back to other Chaos cultists like myself. I’m here as an analyst. I plan on giving you some Chaos […]

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Tactics Unit Discussion

Beating The Bogeyman: Winning Against Marines

“How do I beat Space Marines?” is one of the most common questions among 40K players these days. To understand how to beat Space Marines, you have to accept two things:  They will shoot more efficiently than you. They will fight more efficiently than you (probably). Where most people go wrong is they look at […]

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General

A Thank You to the Readers, and the Future of WarpHammer

I want to give a big thank you to everyone who has visited WarpHammer so far. I’ve been blown away by how many people have shown interest, and all of the encouraging messages you have been sending. WarpHammer is a passion project, and I told myself that I’d write articles about competitive Daemons even if […]

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Tactics

Just As Planned: Winning with Secondaries in 9th Edition

Daemons weren’t great as a standalone army in 8th Edition–actually, scratch that. Daemons were downright terrible as a standalone army for most of 8th Edition. When 9th Edition rolled around, things started changing quickly for Daemons and their players. Daemons are no longer penalized for things they don’t do well (getting guaranteed kills every turn, […]

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Tactics Unit Discussion

Medium Guns Sometimes Tire: Evaluating The Shooting Options in the Daemons Codex

Let’s face it, Daemons are not known for their shooting. Matching the fluff, they are an army whose primary strengths are board control, melee damage, and psychic control. That doesn’t mean the Daemons codex is entirely bereft of shooting options, and a surprising amount of them are actually worth considering competitively.  Before we dive into […]

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Unit Discussion

Beasts of Nurgle: The Most Underrated Unit in the Game?

“You are about to enter another dimension. A dimension not only of high toughness and invulnerable saves, but of disgusting resilience. A journey into a wondrous land of imagination. You are entering… The Nurgle Zone.” I’ll get straight to my main point: Beasts of Nurgle are not only the most underrated unit in the Daemons […]

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Battle Reports

Tournament Report: Going 3-0 with Daemons

Labor Day weekend provided the chance for me to finally take my Daemons to my first tournament of 9th edition. After dozens of practice games against good players in my area, I was really curious whether the success I’d been having with my Daemons would translate in games against a new set of opponents. The […]

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Tactics

Excellent Exaltations: A Deep Dive Into Optimizing Your Exalted Greater Daemons

One of the most powerful abilities Daemons have in 9th Edition 40K is the ability to give their greater daemons (Bloodthirster, Keepers of Secrets, Great Unclean Ones, and Lords of Change) Exalted rewards. In the Engine War supplement, each of the four variants of greater daemons gained access to a table of 6 “Exalted rewards”, […]