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List Ideas Tactics Unit Discussion

Excellence in Pestilence: The Guide to Winning with Nurgle Daemons

“In the embrace of great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once feared: Death”

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Tactics Unit Discussion

The Ultimate Betrayal: Tips for Beating Every Chaos Army

There is a brilliant scene in the Horus Heresy novel Know No Fear, where a Word Bearer tells an Ultramarine about the nature of betrayal: “There is power in treachery. If an ally suddenly turns on an ally, that’s one level, but if a trusted friend turned on a friend, that was the purest kind […]

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General Tactics Unit Discussion

Waging the Long War: Tips for Winning Every Imperium Matchup

After the overwhelming response to the WarpHammer article about how to beat Space Marines, we decided to expand that into a series about how to win every single matchup in the game. This series will have three articles: Beating the Imperium factions, beating Xenos factions, and beating Chaos factions. Up first (but definitely last in […]

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General Tactics Unit Discussion

Blessed Contagions: Exciting Synergies in the New Death Guard Rules

Warhammer Community recently previewed Death Guard’s upcoming bonuses for remaining mono-faction, called Contagions. The Contagion they revealed is called Nurgle’s Gift, and is an increasing aura of -1 Toughness for opposing units near Death Guard units. Caveat after some feedback: Since we don’t have access to the full codex yet, let’s assume that summoned units […]

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Tactics Unit Discussion

No Invuln, No Cry: Beating the Nightbringer

This post is going to be a lot shorter than usual, but I wanted to quickly talk about something that has caused a lot of worry for many Daemons players: the Necron’s new Nightbringer. For those that haven’t faced him yet, the new Nightbringer has the following main combat profile: 6 Attacks, WS 2+, S14, […]

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General List Ideas Tactics Unit Discussion

Blood, Skulls, and Victory Points: How to Win with Khorne Daemons

I’m going to start this article with a counter-intuitive point: Khorne Daemons are a finesse army. This fact may anger Skarbrand, but it’s true. There are armies in the game that can deploy without much worry, take a beating, and deliver a strong counter-punch. Khorne is not one of those armies. You will have to […]

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General Reviews Unit Discussion

Review of the 9th Edition Forgeworld Daemons Updates

It’s finally here! Five months into 9th Edition, Forgeworld delivered on their promise of updated datasheets for 9th Edition. While Daemons were never a faction that relied heavily on FW units for either competitive or casual play, they had some special Characters and Lords of War that desperately needed new points costs and datasheets. In […]

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Tactics Unit Discussion

Beating The Bogeyman: Winning Against Marines

“How do I beat Space Marines?” is one of the most common questions among 40K players these days. To understand how to beat Space Marines, you have to accept two things:  They will shoot more efficiently than you. They will fight more efficiently than you (probably). Where most people go wrong is they look at […]

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General

A Thank You to the Readers, and the Future of WarpHammer

I want to give a big thank you to everyone who has visited WarpHammer so far. I’ve been blown away by how many people have shown interest, and all of the encouraging messages you have been sending. WarpHammer is a passion project, and I told myself that I’d write articles about competitive Daemons even if […]

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Tactics

Just As Planned: Winning with Secondaries in 9th Edition

Daemons weren’t great as a standalone army in 8th Edition–actually, scratch that. Daemons were downright terrible as a standalone army for most of 8th Edition. When 9th Edition rolled around, things started changing quickly for Daemons and their players. Daemons are no longer penalized for things they don’t do well (getting guaranteed kills every turn, […]