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Read more about the article Changing the Game: The Guide to Winning with Tzeentch Daemons

Changing the Game: The Guide to Winning with Tzeentch Daemons

  • Post author:Mike Pestilens
  • Post published:December 1, 2020
  • Post category:List Ideas/Tactics/Unit Discussion
  • Post comments:10 Comments

There are some units that are powerful in obvious ways. Eradicators are a great example of this. You can place them down on the table, and due to their base…

Continue ReadingChanging the Game: The Guide to Winning with Tzeentch Daemons
Read more about the article Just As Planned: Winning with Secondaries in 9th Edition

Just As Planned: Winning with Secondaries in 9th Edition

  • Post author:Mike Pestilens
  • Post published:September 25, 2020
  • Post category:Tactics
  • Post comments:2 Comments

Daemons weren’t great as a standalone army in 8th Edition--actually, scratch that. Daemons were downright terrible as a standalone army for most of 8th Edition. When 9th Edition rolled around,…

Continue ReadingJust As Planned: Winning with Secondaries in 9th Edition
Read more about the article Medium Guns Sometimes Tire: Evaluating The Shooting Options in the Daemons Codex

Medium Guns Sometimes Tire: Evaluating The Shooting Options in the Daemons Codex

  • Post author:Mike Pestilens
  • Post published:September 20, 2020
  • Post category:Tactics/Unit Discussion
  • Post comments:6 Comments

(Image Credit: 8th Edition WHFB Daemons Codex) Let’s face it, Daemons are not known for their shooting. Matching the fluff, they are an army whose primary strengths are board control,…

Continue ReadingMedium Guns Sometimes Tire: Evaluating The Shooting Options in the Daemons Codex
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